Virtual worlds are a hybrid of video games, social networks and instant messaging where users create body doubles, or "avatars," that can hang out, meet new friends and explore a graphics-heavy digital environment. "Now you can have a virtual experience that is just as intense as a real one," said Chris Sheehy, strategic director of in-culture marketing at Brain Reserve, a New York marketing consulting firm. 
Advertisers are starting to explore so-called "metaverses" like Second Life as an outlet for experiential marketing, giving consumers the opportunity to interact with brands on their own terms. 
참고자료:Virtual Worlds Let Advertisers Mingle / ADWEEK
            
                    
                    
                         
                    
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